![]() Even when you find a good punish, always be on the lookout for what could potentially do even more damage in that scenario. This would also open up Feng’s Okizeme game and force the opponent into a bad situation. This can lead into KND (Knockdown) status for the opponent as well as a chunk of damage knocked off the health bar compared to 1,2,2. ![]() The go to punisher for Feng against moves that are -13 or -14 would be B1+2. ![]() A good example of this would be using Feng’s 1,2,2 (10f Standing Punisher) as a punisher for -15 and below. Below 15f you will still need to understand the options your character has so you can squeeze out as much damage as you can with each opening presented. Most characters will have a hopkick or DF2 at 15f where you will be able to launch certain moves that are -15. Knowing your standing and WS (While Standing) launchers will help your odds in defeating your opponent. This is a key concept in Tekken, one you will need to etch into your muscle memory. Punishment (Taking advantage of openings) To that end, fun is always critical, after all Tekken is at its core, a video game. Ultimately, blindly following a tier list is rarely the best method, however, if you really enjoy using them then you will always be willing to spend the extra time that is required to learn them. This does not always deliver the results users wish, as it can take a lengthy amount of time before worthwhile results are produced. The main difficulty when using Mishimas would be the incredibly technical base that is required to master movement and the fundamentals of Tekken to use them effectively. Let’s take the example of Mishimas in a tier list, they are usually always near the top end of the list. Deciding on a character based on a theoretical tier list can sometimes be counter productive, especially in Tekken. The most important factor that needs to be considered when picking up a character is the enjoyment you feel when playing them. ![]() This is partly due to some of their moves being locked behind stances and also because understanding the correct time to use the stances takes experience as well as practice. More technical characters like Hwoarang, Ling, Yoshimitsu and Leo will take a lot longer to use effectively. You need to bear in mind that different characters have different skill ceilings and entry points. The first immediate decision that needs to be made is deciding which character you want to learn. We have also thought of players who simply want to have and included in this guide is the stopping point as well as the extra steps that are required to take a character to the next level. This handy guide will alleviate some of that unnecessary pressure and help you learn a character in the right way. When learning a new character in Tekken you will most likely be faced with a plethora of different obstacles and reasons why you shouldn't. ![]()
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